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Node Palette

The Node Palette is the left sidebar that contains all available node types organized by category. Use it to find and add nodes to your flow.

Categories

Nodes are organized into five categories, each with a distinct color:

  • 🟢 Triggers — Entry points that start a flow (green)
  • 🔵 Actions — Nodes that perform operations (blue)
  • 🟣 Conditions — Nodes that check something and branch (purple)
  • 🟠 Flow Control — Nodes that control execution flow (orange)
  • Other — Utility nodes like comments and groups (gray)

Subgroups

Within each category, nodes are further organized into subgroups:

Actions:

  • Player — Messages, titles, teleportation, health, gamemode, effects, etc.
  • Items — Give/remove items, enchantments, inventory management.
  • World — Particles, weather, time, entities, lightning.
  • Variables — Set and modify variables.
  • System — Console logging, webhooks, functions.

Conditions:

  • Player — Permission, health, gamemode, version, client, cooldown checks.
  • World — World, time checks.
  • Command — Subcommand checks.
  • Entity — Entity interaction checks.
  • Variables — Variable value checks.

Flow Control:

  • Control Flow — If/Else, Delay, Loop, Try/Catch.
  • Command — Subcommand Switch.
  • Variables — Variable Switch.

Adding Nodes

There are two ways to add a node to the canvas:

  1. Click — Click a node type in the palette to add it at a default position.
  2. Drag — Drag a node type from the palette onto the canvas and drop it where you want.

Use the search bar at the top of the palette to quickly find any node by name or description.

Oasis Admin Editor Documentation