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Deploying
Deploy your flow from the editor directly to your Minecraft server.
How to Deploy
- Click Deploy in the editor header.
- (Optional) Enter a server instance name in the "Deploy to" field if you have multiple servers configured.
- (Optional) Enable Apply on Server to fetch and apply changes immediately after deployment.
- Click Start Deployment.
What Happens During Deployment
When you deploy:
- Validation — The flow is validated. If there are errors, deployment is aborted and you'll see the issue count.
- Compilation — The visual nodes and edges are compiled into an executable program.
- Upload — The compiled program is sent to the server API along with the flow metadata.
- Server Response — The server registers the commands/events and responds with a summary.
Deployment Log
The deployment modal shows a real-time log of each step:
- Commands — Each command trigger that was registered or updated.
- Events — Each event trigger that was registered or updated.
- Errors — Any failures during deployment.
Deploy to Server Instance
If your configuration supports multiple server instances, enter the server name in the "Deploy to" field. This determines which Minecraft server receives the compiled flow.
Apply on Server
When enabled, the server will immediately fetch and apply the latest changes after deployment. This means your flow goes live instantly without needing to restart the server or run any commands.
TIP
Always validate your flow before deploying (Shortcut: Ctrl+B). The deploy process will also validate, but catching issues early saves time.
