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Trigger Command
Starts a flow when a player (or console) runs a specific command.
Inputs: None · Outputs: Then
Description
The Command Trigger is the entry point for command-based flows. When a player types the configured command, execution begins and flows through the connected nodes.
Enable Override Vanilla Command to claim the plain command label while keeping the vanilla namespaced command available. For example, custom /ban can replace the normal label while /minecraft:ban still runs Minecraft's command.
Settings
| Setting | Type | Required | Default | Description |
|---|---|---|---|---|
| Enabled | Boolean | No | true | Enable or disable this trigger. When deploying a previously-enabled command as disabled, it stays registered but can't be executed until the server restarts. |
| Command Name | String | Yes | — | The command name without the leading slash (e.g., spawn). |
| Override Vanilla Command | Boolean | No | false | Claims the plain label while preserving the vanilla namespaced command. |
| Aliases | String Array | No | — | Additional command names that trigger the same action. |
| Description | String | No | — | Description shown in the help menu. |
| Cooldown (seconds) | Number | No | 0 | Cooldown between uses (0–3600 seconds). |
| Cooldown Message | String | No | — | Message shown when on cooldown. Use %cooldown_remaining% for the time left. |
| Who can execute? | Select | Yes | Player Only | Who can run this command: Player Only, Console Only, or Both. |
Example
To create a /spawn command:
- Set Command Name to
spawn - Connect the Then output to a Teleport Player node set to World Spawn
Available Placeholders
When using a Command Trigger, the following command-specific placeholders become available:
%command%— The command name%args%— All arguments as a string%args_count%— Number of arguments%arg_1%through%arg_n%— Individual arguments%subcommand%— The first argument (synonym for%arg_1%)
