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Action Cancel Event
Stops the triggering event from completing.
Inputs: 1 · Outputs: Then
Settings
This node has no configurable settings. It cancels the current event (e.g., prevents a block from being broken or a player from taking damage).
Usage
Place this after an Event Trigger to prevent the event from happening. For example:
- Event Trigger →
Block Broken - Check Permission →
build.allowed - On No → Cancel Event (block can't be broken)
WARNING
Cancel Event only works with Event Triggers. It has no effect when used with Command Triggers.
